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Xcom enemy unknown arc thrower
Xcom enemy unknown arc thrower












xcom enemy unknown arc thrower xcom enemy unknown arc thrower

It's not as the original, where the reactions/TUs of both units where compared, but there is one requirement for Overwatch - it only happens when the spotter sees the movement of an enemy unit in half or zero cover (I can't remember about full cover) for a set amount of distance, usually 2 or 3 tiles.įor instance, if there's a tree which is on the limit of a soldier's sight and there's an unseen alien at the back of the map that moves behind the tree, then your soldier won't fire since it has only spotted the alien when it arrived behind the tree, not during its movement towards the tree. And who's to say that the baddies in the middle of your pack did pass through the lines of sight of the agents who were left on overwatch? And no one can guarantee a pack was protected by a contiguous circular line of sight of overwatch, because the game never shows us its sight arcs, it only ever tells us after the event (movement) when we don't have a line of sight to a particular target or targets. I believe this game is the same though I may be wrong? I'm pretty sure I've seen agents on overwatch fail to react to something moving through their line of sight. In original XCom, reaction fire does not always trigger even when it is reserved.














Xcom enemy unknown arc thrower